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(Created by Juliatribal from the euro server Bladefist)


Ok it seems like it that I am kinda mad at the close to foolish way players play in the BG’s so here a list of tips I tricks of a tactical gamer. Notes and the end and I ask you friendly to read first before posting and if you post keep it constructive so I can build out this post.

1: WSG old school CTF (capture the flag)
2: AB conquest in battlefield anyone?
3: AB guide by Fi
4: AV clever rushing
5: AV fresh PTR tactics from Blaen
6: EYE stupidly easy
7: tricks for all BG’s from Azretha


1: WSG

As I said old school CTF anyone who ever played a shooter must know this one capture the enemy flag bring it back to your own and score. Can’t be easier but still people fail to see it.

Tricks
1: adept. Plays your enemy heavily defence go more on the offence and the other way around

2: only defend or attack don’t mid field fighting it wont get you anywhere but closer to a defeat.

3: gather info. It is wise to send in a rogue or druid first before you go and rush for the enemy flag this way you can adept to their defence.

4: let wars palas or druid get the flag they can sup stain the most hits.

5: guard your carrier with your life if needed.

6: if the enemy breaks trough your defence and catches the flag. Don’t go and run after them with your defending group your are outnumbers and way behind. Just return and be ready for the next attack. In this case the offence groups should turn back and intercept him. It has no use to take their flag and wait 3 hours till one finally scores.

7: I case you didn’t find out work in two groups if you die try to get back to them don’t go on a solo run you are easy prey if you do that.

8: (thanks to Sá) As a flag carrier, don't take the speed boost and run away from the guys who once were close to you and no longer can reach to heal you.

Tips
1: if you carry the flag it leaves a trail behind witch disappears fast but still can be followed. If you can kill then one that’s hunting your or slow him. If you move away from him than try to walk in a circle they don’t expect that and that give you time to get people to defend your or to score.

2: let hunters, rogues and mages defend. A hunter traps the flag and can warn when there is a attack and how many there are. The rogue can quickly take down people and is not seen if they check out your defence. The mage is a master of slowing targets down. Gives others and him/her more time to kill the efc.

3: don’t use ice block divine shield if you have the flag you will drop it if you do.

4: hunters if you have the flag don’t use aspect of the cheeta unless your are way clear from enemy’s. If you get dazed you can forget it.
5: at the start of each game buff up every one it will give you the starting advantage.

6: target the healers first.

7: (thanks to Sá) Defence doesn't mean you have to stand drooling on the flag, don't hunt the enemy flag carrier, meat up with him. (my edit) but keep a few at the flag to many times people return the flag and 3 sec later a horde who has been waiting picks it up again.

8: (thanks to Herfst (why do you call yourself after this season it sucks :P)) Run not straight towards the enemies but stay bit out of range and draw them away from your FC. Most of the time they are tempted by the easy kill you represent and will rather go after you instead of the FC.
Gives your FC a good advantage to gain precious seconds.


2: AB

Take points on the map and keep them to get score points. Easy fun lots of pvp but undoable if you don’t play it well.

Tricks
1: a lot of people will tell you to hold 3 points. DON’T attack and attack and leave 2 to defend positions no more. If you attack you don’t give your enemy the time to regroup and it will make them quite annoyed to see one big group taking over all places.

2: get a few druids to ninja places you would be surprised how many times they don’t defend or only one lowbie. When your are lvl 40+ any one can do this thanks to the mounts.

3: don’t let them take the stables or farm (depending or your side) a good group of five can keep 8+ easy at bay in your starting point.

4: BS is seen as the most important point on the map but it isn’t the farm (for aly) or the stables (for horde) are more important see point 3, but also you can now spawn from two sides of the map makes it way harder for your enemy to defend.

5: assault and wait. Assault point x and wait till you have it kill any horde around and move on. Just don’t leave before you have it.

6: if your team doesn’t have 3 points or more split into 2 attack groups to disorientate your enemy even more.

7: if you have 5 points don’t split up and defend keep the attack group intact and move around to aid points witch are under assault.

Tips
1: watch out for these ninjas they take points behind your lines if you don’t defend them. If you see them intercept and kill.

2: speed buffs are gold if you need to aid a point witch is under assault.

3: those food/drink buff is very useful in attack or defend, but also as mage you will love those because you loose quite a chunk of mana to buff yourself after resurrecting.

4: berserker buff. Just pick it up in attack or defence.

5: if you defend try to hide it will give you a small advantage.


3: AB guide by Fi

1. The key to everything is communication.
2. The key to strategic success is flexibility.
3. The key to tactical success is speed.

We'll examine these in more detail in a minute, but first some basic rules.

- Always fight at a flag.
- Never leave a flag undefended.
- Always target healers first.
- Tanks defend, healers attack.
- Always keep one eye on the map and one eye on raid chat. Shift click the bg icon on your minimap to display the bg map (truly amazing how many people don't know this).
- Healing classes should heal. Priests who stubbornly remain in shadow form or retridins who only do damage are depriving their team of the most important ingredient of success.

Let me repeat the most important rule again. Always fight at a flag. The game is about holding nodes. You gain no points for holding random stretches of road, so you should always be trying to capture or defend a node. If you're not in range you can't do either. Simple basic common sense.

OK, let's look at communication, flexibility and speed.

1. COMMUNICATION.

Knowledge is king. Reporting the enemy’s location is always the first priority. When defending a flag, the golden rules about reporting are as follows:

a) Report as early as possible. If that means reporting first and fighting second, so be it.
b) Report numbers. For example: “BS inc 2”. It’s no good just calling “Inc BS” when one rogue attacks you and having ten of your team mates rush to support you.
c) Report when you need more help and when there are additional incoming numbers. If you get overwhelming numbers of incoming enemies, don’t wait to count them all, just report “Big inc BS”.
d) Report when you’ve beaten off the attack successfully: “BS safe”.

When you are on the offensive and need to capture one or more flags, reporting is equally important. Someone needs to scout enemy held or neutral nodes and report visible defenders, e.g. “2 horde vis at mine.” Knowing at any one moment which are the heavily defended flags and which are the most vulnerable ones is the key to success.

2. FLEXIBILITY.

Specific strategies will vary according to the relative strength of your group and that of your opponents, but flexibility is the key. A good premade up against a PUG will have a totally different approach than two equally matched PUGs or two equally matched premades. For example, a good premade who expect to steamroller the opposition might send a group of two or three to the mine, a group of two or three to the mill and the rest to the farm via the blacksmith. Equally matched groups might find themselves contesting the mill and the mine and subsequently their respective home bases.

Whilst it’s useful to prescribe groups to attack initial targets, once the game has started it’s too cumbersome to keep ordering attacks by group. Players may have ressed in different areas and time spent forming up groups is time wasted.

The best AB teams don't have a single leader. It is everyone's responsibility to identify the best node to attack, to communicate that to the rest of the team and then it’s up to everyone else to recognise if they are in the best position to join the attack successfully.

In other words, everyone must be able to think for themselves.

Above all, remember one basic strategic rule:

Hit the enemy where he’s weak.

If the enemy has gathered large numbers in one location that means he will be weak in other places. It is extreme folly to continue to try to attack a well-defended flag. Even if (and especially if) it's your "home" node. Every flag has an equal points value so if you can use your resources to cap two flags in 2 mins instead of using them to cap one flag in 4 minutes then you should do the former.


3. SPEED.

Moving groups of players from one location to another in the shortest possible time is the cornerstone of success in AB.

For example, let’s say that a warrior is defending the mine alone and he sees a group of four opposition coming to attack. If he announces it immediately that might give you 20-30 seconds to react before he‘s overwhelmed and the flag is capped. Someone ressing at BS graveyard might go immediately, the Stables defender might also be needed, requiring someone from the mill to cover the stables before the opposition realise it‘s undefended..

The object is to move enough people at least to interrupt any opposition attempt to cap the flag. Remember that until the opposition assaults the flag you will ress at the nearest graveyard.. So if the warrior is killed just as or just before the reinforcements arrive, they can occupy the enemy and prevent them from capping until he can ress, and so on and so forth.

Similarly in offence, if you change the focus of attack from one flag to another, the objective is to get a sufficiently overwhelming force to the node as quickly as possible before the opposition has a chance to reinforce and interrupt your attempt to cap the flag.

If you can manage this speed of movement it magnifies the overall power of your group hugely because you can minimise the number of defenders you need at any one point and that enables you to concentrate your forces where you can do most damage.


4: AV

With the new AV defence of the towers have become way more important. Although I still prefer the old one here we go.

Tricks
1: rogues and druids your time to shine even brighter. Ninja towers all the time attack or defence. and with this new AV defence of towers is importand and can slow down you enemy. (it takes 4 min to catch it so retake it at 1 min to gain 3 more min) (other classes can do this to)

2: speed is important here try to keep one focused attack group take down the general than IB tower once all npc are death 3 defend it. Same for other towers.

3: the o so important GY these things let you win or loose try to hold them try to capture them and always have some defence at your most forward placed GY you will need it.

4: once you destroyed all the towers time to kill the boss and don’t worry they go down fast enough just make sure that you NEVER RUN OUT during the fight.

5: if played well you can have 2 towers standing when all your enemy’s are down.

6: use 10 on defence (stealth ones) and rest on offence defence just has to secure towers if all your towers are down you wont make a big difference anymore.

7: speed is on the essence here do what I told you fast every sec you loose you will feel in the end.

Tips
1: not much here just keep a eye out for your towers many people attack them and leave them.

2: if you die and your are transported back to a GY behind your defence go and spirit run if you where on the attack party.


5: AV fresh PTR tricks from Blaen


1: Team set-up. Whoever is the battleground leader must sort teams quickly at the start. We've found this can make a huge difference. Teams 1 - 6 should be the core offensive teams, make sure you put a prot specced tank and two off-tanks with two healers into group 1. Group 1 is the team that will focus on grabbing agro on the enemy captain and later general. Groups 2 - 6 ideally all need one healer and lots of DPS. Groups 7 - 8 should be two teams of stealth. Team 7 should be all level 70 stealth, ideally 3 rogues and 2 druids, their job will be the recapture your towers before the 4 minute timer has gone and they work together closely, even if the druids are feral specced they should aim to heal during the initial attack on a tower. Team 8 will rush down the map and cap enemy towers as fast as they can, then move on to graveyards. Teams 5 and 6 should be used to defend the first 2 towers captured, with only 4 minutes to hold them they should easily manage it.

2: Mines, these are now of vital strategic importance to capture. Get a rogue or feral druid in defence to go straight to your mine and grab it. Ideally grab the second mine as well if you can, a rogue or feral druid below level 70 is capable of this quite easily.

3: Captains and generals seem to benefit hugely from buffs. Ideally get sub 70 players to rush to your captain and buff with stamina and motw. These buffs might seem small but will delay the killing of your captain and later general.

4: Healing, healing, healing! Every player you lose brings the enemy closer to victory. The only way to achieve consistent wins is to work as teams and keep people healed up. Each group should work closely together but also help out any other group in trouble.

5: Objectives - once again these have become more important. If you have a few very low level e.g. 61 - 64 people in the raid, they should priory looting enemy corpses. Ideally these people should also have the AV trinket so that once they have a lot of bits to turn in they can return to your base before it's under attack to boost your NPC's armour and maybe get a flight or two into the air if your wing commanders made it back safely.


6: EYE

O I hate this place I really do. Why? Because it is so dam easy and still we loose.

Tricks
1: Get 3 towers and no not 2, 3 is they for victory in any pug eye. your team gets more points if you cap the flag the enemy gets less points for each cap. what els do you want.

2: when you have tree towers keep presure on the 4th just try to get that one to with a group. so the most of your enemys will defend that tower or are the same fools and fail the the flag bait. kepp this up and you have won soon.

3: yell scream do anything to get this into the minds of other players. (stay polite though or they wont listen) in the start they say you are nuts but later they will see.

Tips
1: keep those towers and scream for help if you get a inc you can't handle.

2: in every pug there are people for the flag don't waste your time get basses less kill but more change for victory (and for every kill on the same guy you get 10% less honor anyway)

7: General tricks BG’s from Azretha

An advice that goes for most Battlegrounds:
-- Fight near the flag, don't let yourself be drawn away from it or someone else will ninja it.
Countless times I see people chase enemy’s miles away from the node they are defending, while another enemy is happily capping the node (Graveyard ninja works on PC as much as on NPCs 75% of the time, which is kind of sad).

-- Don't run past people that are fighting. If it looks like a "x vs x" battle, your interference may quickly turn the battle in your (and your team mates) favour. If you can heal, don't be afraid to throw out a heal. You don't have to be healing spec to help out with healing.

-- Focus on the healer. Seriously. Any DPS + healing combo can completely destroy 4-6 people as long as the healer is not focused. Likewise, as a healer, try to find a DPS 'pet' that will keep you safe while you keep him alive.

- Harass. Use everything you have to keep other people from doing what they want to do. Even if you are outnumbered while defending a node, try to stay alive as long as possible while keeping the other side from capping it. CC , heal each other, interrupt capping in any way you can (using small, rank 1 instant cast spells will even suffice, as well any charge or stun). In AV, try to kill people that are tanking or healing the tank, and the NPCs will do the rest. In a similar way, CCing someone next to a group of friendly NPCs is a great way of getting them killed quickly.

- a tip form Sergra: another tip, use show target of target. simple option to switch on. it will tell you who an enemy is trying to attack. it will give you an idea of how many enemies are protecting the flag in just a few clicks. it has a million other uses. again as a warrior i can use this to find out who is targeting our healer and put a stop to that. and as a rogue you will know if someone can see you while in stealth.


well that was it hope you learned something :D
and Thanks to all for there great support and guides.

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